1996
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Airtime - Wed, Jan 3, 1996

Airtime - A demo racing car game


Airtime

About

A remake of the classic Super Skidmarks. I built this to test and demonstrate a few features:

  • 24bit color
  • Fullscreen scrolling
  • Realtime voxel tracing
  • SB16 8-channel mixer with pitch-wheel
  • Runs at about 120 FPS on a P166 MMX

Controls

  • Left-arrow - Turn left
  • Right-arrow - Turn right
  • Up-arrow - Accelerate
  • Down-arrow - Break / reverse
  • Q - Quit to DOS

Play

Play in Browser

  • Airtime

Downloads

  • airtime_dos.zip - For DOS
  • airtime_win64.zip - For Win64

Extra stuff…

Debug keys (while racing)

  • B - Enable ‘big’ mode
  • C - Activate nintro
  • Z - Hold to skid
  • X - Hold for perfect tracktion
  • Space - Hold to jump / fly
  • 7 - Show height map
  • 8 - Show terrain map
  • 9 - Show default map
  • F5 - Hold for reference voxel tracer. (much slower)
  • F5+F6 - Hold for AA reference voxel tracer .(very much slower)
  • F7 - Show dirty rects.

Startup flags

To use, exit program with (Q) then type airtime --[FLAG], e.g. airtime --xmas.

  • --xmas - Enable XMAS mode
  • --vsync - Enable VSYNC
  • --debug - Enable debug mode
  • --fps - Show FPS
  • --highres - Enable highres mode
  • --force_copy - Force slower copy method (enabled by default on Dosbox)

Tools

Exit using (Q) then run

  • info - Print info regarding the current system.
  • vesainfo - List VESA modes.

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