Airtime - Wed, Jan 3, 1996
Airtime - A demo racing car game
About
A remake of the classic Super Skidmarks. I built this to test and demonstrate a few features:
- 24bit color
- Fullscreen scrolling
- Realtime voxel tracing
- SB16 8-channel mixer with pitch-wheel
- Runs at about 120 FPS on a P166 MMX
Controls
- Left-arrow - Turn left
- Right-arrow - Turn right
- Up-arrow - Accelerate
- Down-arrow - Break / reverse
- Q - Quit to DOS
Play
Play in Browser
- airtime - Via JSDOS
Downloads
- airtime_dos.zip - For DOS
- airtime_win64.zip - For Win64
Extra stuff…
Debug keys (while racing)
- B - Enable ‘big’ mode
- C - Activate nintro
- Z - Hold to skid
- X - Hold for perfect tracktion
- Space - Hold to jump / fly
- 7 - Show height map
- 8 - Show terrain map
- 9 - Show default map
- F5 - Hold for reference voxel tracer. (much slower)
- F5+F6 - Hold for AA reference voxel tracer .(very much slower)
- F7 - Show dirty rects.
Startup flags
To use, exit program with (Q) then type airtime --[FLAG], e.g. airtime --xmas.
- --xmas - Enable XMAS mode
- --vsync - Enable VSYNC
- --debug - Enable debug mode
- --fps - Show FPS
- --highres - Enable highres mode
- --force_copy - Force slower copy method (enabled by default on Dosbox)
Tools
Exit using (Q) then run
- info - Print info regarding the current system.
- vesainfo - List VESA modes.