Pentium 166 MMX · 64 MB · S3 Trio64

Games › Airtime › Changes

Airtime changes

Every version, newest first: the same list as CHANGES in the game's EXTRAS menu.

v0.9.15 13-NOV-1996NEW

Features

  • Added optional usage data sharing (web only)
  • New engine sounds for each car
  • Track theme songs
  • Mud, water and oil stain your tyres (high quality)
  • Vans and trucks pull better in mud
  • Multiplayer is now enabled
  • Improved multiplayer net code
  • Specials allowed in multiplayer

Minor changes

  • Last lap bell
  • M mutes the music in most places
  • Faster menus and championship screens
  • Faster fades
  • Improved special sparks
  • Increased wheel detail (high quality)
  • Stain detail option: mud and oil on your car (high quality)
  • Lap checkpoints are more forgiving when you go wide
  • More balancing of cars
  • Fix: lag spike at the end of a race

v0.9.14 08-NOV-1996

Features

  • Added what's new screen
  • New title screen and intro
  • Experimental multiplayer (Options > Enable Extra Features)
  • Grass slides more and grabs less
  • Persistent web saves

Minor changes

  • Removed high-res mode (for now)
  • Improved acceleration when turning at low speeds
  • Improved camera placement for photo finish
  • Hay bales are lighter
  • Improved prop settling
  • Trees produce leaves when hit
  • Adjusted difficulty
  • Tweaked cars
  • Tweaked lap checkpoints
  • Recalibrated benchmark
  • Menus go back to where you opened them from
  • Clearer warnings when running under DOSBox or without MMX
  • Faster on the Windows, Linux and Mac downloads (DOSBox-X update)
  • Fix: DOS prompt after exit on wide text screens
  • Fix: Removed unused sound credit
  • Fix: odd-coloured mud trails
  • Fix: Cars no longer climb low walls when edging into them
  • Fix: Saves from 0.9.10 on carry over: championship, unlocks, paints
  • Fix: Replays show stuck cars being rescued
  • Fix: An AI car could be rescued over and over and never finish
  • Fix: Shallow puddles spray particles
  • Fix: Menus no longer pause when the background replay loads

v0.9.13 01-NOV-1996

  • Added secret codes
  • Added champion mode
  • Reset the championship from your profile
  • New specials
  • Photo finish
  • Final lap indicator
  • New driver clothes and car paint jobs
  • Improved windmill and bridge
  • Tweaked car handling
  • Auto brake option
  • Optimized car select screen
  • Fixed 'wrong way' on roundabouts

v0.9.12 31-OCT-1996

  • New championship rules
  • Always 4 cars per track
  • Added car stats
  • Updated car colours
  • Animated cow
  • Optimized water splashes
  • Fixed bug with particles

v0.9.11 29-OCT-1996

  • Four cars, each with its own handling
  • New NOS special
  • Oil special lobs oil at rivals
  • Oil on your tyres makes you lose control
  • New bump physics
  • Removed steering ramp
  • Less turning at high speed
  • Improved particles and smoke
  • New sound effects
  • Improved water

v0.9.10 29-OCT-1996

  • Updated championship game mechanics
  • Unlock tracks by winning championship races
  • Faster turning in the air
  • Improved track previews
  • New oil surface type
  • More consistent fonts

v0.9.9 26-OCT-1996

  • Optimized voxel engine
  • Remastered audio to -6db
  • Identify player car at start of race
  • Notification when you miss a track marker
  • Many other small improvements

v0.9.8 25-OCT-1996

  • New improved voxel rendering engine
  • Updated championship
  • Added feedback system
  • Improvements to Skidmarks
  • Camera defaults to lead
  • Improved engine noises

v0.9.7 23-OCT-1996

  • New track 1-3: Skidmarks, with a river, a ford and a bridge
  • Updated tracks
  • Mud: cars throw up mud, leave ruts and carry mud out on their tyres
  • Mud and oil sit in the ground, tinted
  • Sand traps: wheels dig in and the car crawls
  • Smoother collisions: cars climb small steps, and rear wheels clear ramp lips
  • AI cars pass islands on the right side

v0.9.6 22-OCT-1996

  • Updated tracks, with new names
  • Tighter turning at low speed
  • Fixed a stutter just after GO
  • Faster water, with fewer splashes
  • Props collide properly with fences, walls and each other
  • AI cars no longer wiggle, and find a way round when stuck
  • Uses less memory
  • Internal refactor of asset and memory management
  • Saves and replays are kept in the game folder

v0.9.5 19-OCT-1996

  • Reduced memory
  • New asset manager
  • Improved ace AI lap times
  • Added a new track

v0.9.4 17-OCT-1996

  • Added camera modes
  • Less drag while in the air
  • Added racing lines for different skill levels
  • Better collisions with walls
  • Added a pause menu to races

v0.9.3 16-OCT-1996

  • New physics engine, running 120 steps a second for smooth motion on 60 and 120 Hz displays
  • Reduced gravity
  • Collidable props
  • Smarter AI: better lane finding, keeps off the grass, and faster on the straights
  • AI cars caught off the road are lifted back onto it
  • Much smaller replay files and network traffic
  • Track tweaks
  • Ramps now accelerate cars
  • The glide and the backward trick are gone

v0.9.2 13-OCT-1996

  • New track: Track 1-2
  • Improved keyboard steering, with adjustable ramp and initial strength
  • New title quips, with daily rotation and special dates
  • Support for larger maps
  • Higher-precision height maps
  • New drivers: Michael, John and Matthew
  • Edge anti-aliasing and soft shadows
  • Track selection with previews
  • Updated splash artwork
  • AI steers around marked hazards
  • Practice returns to track selection

v0.9.1 11-OCT-1996

  • Each rival drives their own car
  • Landings throw up clods of dirt
  • Improved water splashes, with a new wading sound
  • Race assets load before the start
  • High-res mode goes back to the original scale
  • Tournament carries on the round you saved
  • Fix: Replays now show each car as it was raced
  • Fix: Cars properly drop onto the grid in every mode

v0.9.0 07-OCT-1996

  • Tournament mode: a round of races against rivals, ending on the podium
  • Define your player: name, driver and car colours
  • Rival drivers with portraits, reactions and their own colours
  • Rivals get better as the tournament goes on
  • Tournament saves after every race, with Continue / New
  • Results page, final standings, and victory / defeat screens
  • Track records, with medals and fireworks for a new one
  • New screen backgrounds and title wipe
  • Floppy disk loading sounds
  • High-res mode keeps the same scale
  • Faster loading

v0.8.5 04-OCT-1996

  • AI drivers in multiplayer rooms
  • Difficulty setting for challenge mode
  • Faster GUI scrolling
  • Optimized lighting
  • Network games go through a relay (TURN) when players can't connect directly

v0.8.4 03-OCT-1996

  • Added a console
  • Frame rate capped at 120 by default
  • Improved high-res mode
  • Web settings are kept between visits
  • Updated split screen
  • Optimized GUI

v0.8.3 03-OCT-1996

  • Multiplayer rooms: make one, join one by its code, or pick one from the rooms on the network
  • Added keybindings
  • Updated music
  • Updated fonts

v0.8.2 29-SEP-1996

  • New music: Dance Truc (CHiPs, the theme) and chiptest1000 (M4kachu)
  • Faster menu navigation
  • Optimized GUI
  • DOSBox-X uses the S3 Fast renderer automatically
  • Cars brake on the starting grid while still settling onto the ground
  • Removed skid mark fading for most races
  • Improved fireworks, particles, sound effects
  • F2 holds slow motion, F7 restarts music, F9 shows upload regions
  • FPS stays above menu replay transitions

v0.8.1 28-SEP-1996

  • Better network play support (a multiplayer lobby, player names and pings)
  • Added options menu (lighting, voxel tracer, etc.)
  • Built-in benchmark, scaled so a Pentium 200 scores 200
  • Mode to (attempt to) run on 16MB machines
  • Optimized loading
  • Added Extras menu (about, replays, benchmark and changes)
  • Improved shadows
  • Improved jumps
  • AI steers away from nearby cars

v0.7.0 26-SEP-1996

  • AI opponents, with skill levels
  • Race now has countdown, laps, places and a staggered start
  • Added a few new cars
  • Updated the tracks, with ramps, water, cliffs, kerbs and bumps
  • Suspension, jumps and car collisions
  • Race recordings and a replay viewer
  • High scores and a score board
  • First network play over IPX
  • Depth buffer, shadows, skid marks, dirt particles and anti-aliasing
  • New music, blended engine sound and new sound effects
  • Splash screen and a title menu