v0.7.3
- Arcade withdrawn, for a fresh start
v0.7.2
- Added experimental arcade mode
v0.7.1
- The frame is built in memory, and only the 8x8 cells that changed are painted and sent to video
- --pages 1, 2 or 3 video pages (3 where they fit); --showdirty, or F6 with --debug, outlines what each frame sends
- One renderer, no S3 engine: --render is gone, and the options' renderer is now VIDEO PAGES
- Particles draw through MMX; --particles opaque, or F7 with --debug, draws them solid instead of fading
- The ground marks a block for redrawing only when one of its cells changes: still lava, and the edge of a burn, no longer redraw
- Options: graphics, sound and battle settings, kept in config.ini; Extras has sound sync, output and the intro
- --sfx, --sync, --lowlatency and --output set the sound
- Sound is mono by default, cheaper on the CPU: --output stereo, or Extras, for two channels
- Smooth scrolling: --vsync on shows a frame each refresh, half every second, off as soon as drawn
- F9 switches vsync off, on and half while playing
- Night skies have no bright stars low down: their fade wrapped round past nothing
- Everything moves by the time a frame is on screen, not in fixed 60 Hz ticks

v0.7.0
- Battles run faster
- Arcade: --render fast uses S3 sky copies; auto takes fast when available
- Arcade: direct particles blend in steps; --particles opaque draws solid pixels
- --bpp 16: dithered 16-bit colour (32-bit stays the default)
- Arcade: --render blit draws directly into video memory; canvas keeps the old path
- Arcade: the sky scrolls at a quarter of the ground's speed
- The program is DFA.EXE: Destruction From Above
- The title is a menu of Arcade and Battle, with Airtime's tick and click
- Arcade: the start of Destruction From Above (work in progress)
- Esc in a battle goes back to the menu, and Esc in the menu quits

v0.6.2
- Big explosions run faster
- Sand no longer hangs in the air over a hole dug under it
- Water and lava no longer drift to one side
- Dirt thrown hard into the ground lands on top of it instead of vanishing
- The night sky is a backdrop, and a few of its stars twinkle
- New backdrop: Ridges, mountain ranges under streaks and clouds
- --backdrop, --tod and --anim pick a battle's backdrop, its time of day and whether it moves
- --fxparticles sets how many glow, smoke and spark particles can be in the air at once

v0.6.1
- The title says Press Enter to play, and Enter starts a battle
- Esc in a battle goes back to the title
- The version number is in the bottom right corner
- Removed the mouse
- Faster side panels and particles
- Lava flows one cell at a time
- Sand physics test cases
- Groundwork for story mode and network play
- Every tick moves units, shots and sand by the same fixed steps
- A battle plays out the same from its seed, however long the title ran
- G shows the sand's blocks only with --debug

v0.6.0
- Added Battle: Tyrian's Destruct (5-Card War), its eight units and their armies
- Implemented original tyrian battle modes
- Single machine two-player support
- Added original music
- Added console

v0.5.1
- Weapon names now show inside both player panels
- Title screen ground stays below the logo
- Title screen without the green scanlines

v0.5.0
- Updated to new core library
- New title screen
- Added goodbye screen
- Added command-line switches
