v0.9.1
- Each rival drives their own car
- Landings throw up clods of dirt
- Improved water splashes, with a new wading sound
- Race assets load before the start
- High-res mode goes back to the original scale
- Tournament carries on the round you saved
- Fix: Replays now show each car as it was raced
- Fix: Cars properly drop onto the grid in every mode
v0.9.0
- Tournament mode: a round of races against rivals, ending on the podium
- Define your player: name, driver and car colours
- Rival drivers with portraits, reactions and their own colours
- Rivals get better as the tournament goes on
- Tournament saves after every race, with Continue / New
- Results page, final standings, and victory / defeat screens
- Track records, with medals and fireworks for a new one
- New screen backgrounds and title wipe
- Floppy disk loading sounds
- High-res mode keeps the same scale
- Faster loading
v0.8.5
- AI drivers in multiplayer rooms
- Difficulty setting for challenge mode
- Faster GUI scrolling
- Optimized lighting
- Network games go through a relay (TURN) when players can't connect directly
v0.8.4
- Added a console
- Frame rate capped at 120 by default
- Network games in the browser
- Improved high-res mode
- Web settings are kept between visits
- Updated split screen
- Optimized GUI
v0.8.3
- Multiplayer rooms: make one, join one by its code, or pick one from the rooms on the network
- Added keybindings
- Updated music
- Updated fonts
v0.8.2
- New music: Dance Truc (CHiPs, the theme) and chiptest1000 (M4kachu)
- Faster menu navigation
- Optimized GUI
- DOSBox-X uses the S3 Fast renderer automatically
- Cars brake on the starting grid while still settling onto the ground
- Removed skid mark fading for most races
- Improved fireworks, particles, sound effects
- F2 holds slow motion, F7 restarts music, F9 shows upload regions
- FPS stays above menu replay transitions
v0.8.1
- Better network play support (a multiplayer lobby, player names and pings)
- Added Options menu (lighting, voxel tracer, etc.)
- Built-in benchmark, scaled so a Pentium 200 scores 200
- Mode to (attempt to) run on 16MB machines
- Optimized loading
- Added Extras menu (about, replays, benchmark and changes)
- Improved shadows
- Improved jumps
- AI steers away from nearby cars
v0.7.0
- AI opponents, with skill levels
- Race now has countdown, laps, places and a staggered start
- Added new cars
- Updated the tracks, with ramps, water, cliffs, kerbs and bumps
- Suspension, jumps and car collisions
- Race recordings and a replay viewer
- High scores and a score board
- First network play over IPX
- Depth buffer, shadows, skid marks, dirt particles and anti-aliasing
- New music, blended engine sound and new sound effects
- Splash screen and a title menu
